// This line is necessary to select the proper window
//customize the buff part its shortly after the Call Structures-----default is soemthign in slot 3
//1024x768
//missle macro may require adjusting weapondelay
//if it seems to be slow firing and or trys to fire to quickly u may need to change the weaponreload constant
//////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////
SetActiveWindow Earth & beyond
delay 10 sec
constants
  playername=jfdsahjfwie		 //Needed to tell the player what run its on
  Selectkey=e    //means of selecting nearest target  Enemy, Neutral, Friendly select
  next=v         //means of selecting next target in context
  hostile=h      //means of selecting hostile attacking enemy
  warp=q         //means of warping
  fireall=f      //means of full volley/fire
  selectself={TAB} //means of selecting self
  usefireall=0   // 1=yes 0=no do u wanta use full volley or one shot one kill(RDSCRIPT WITH MISSLES)
  NumberRuns=100000		 //number of reruns of this macro
  warpdelay=5.5		 //warp delay timer before moving on... is in seconds ie warpdelay=5 second delay
  weaponreload=1 //delay timer for weapons to reload/recharge geos by seconds
  //if warp delay is too low it might deselect the target then reselect
  weaponslot=4  //how many weapon slots do u have/willing to use
  //Ontop of the weaponreload delay if u use more than 1 weaponslot theirs a 1.5 second delay for any weaponmount
  //2 or more u use IE  2 slots= weaponreload delay + 1.5 secs 3=weaponreload delay + 3 secs and so on
  ////////////////////
  //BUFF CONDITIONAL
  ////////////////////
  changeshortcutbank=1  //1=yes 0=no Do u need to change your shortcut bank so u can do the buffs u want
  ////////////////////////////////////////////////////////////////////////////////////////////////////
  ////////////////////////////////////////////////////////////////////////////////////////////////////
  Z=0						 //DO NOT CHANGE
  N=0						 //DO NOT CHANGE
  F=0						 //DO NOT CHANGE
  G=0						 //DO NOT CHANGE
  C=0						 //DO NOT CHANGE
  sbank=0				 //DO NOT CHANGE
  followmax=20   //DO NOT CHANGE
  followcount=0  //DO NOT CHANGE
  runcount=0	   //DO NOT CHANGE
end
////////////////////
ObjVar 10				///
////////////////////
////////////////////
//Call Structure
////////////////////
If $usefireall=1										///Warping follower procedure
  Loop $NumberRuns
    call buff
    loop 20
      call target
      if $n=0
        call follow
      else
        call select2
        If $z=1
          call select2
          If $G=1
            call getem
          end
        end
      end
    end
  end
  inc $runcount
  delay 1 sec
  say /t $playername done $runcount runs
end
////////////////////////
//Missle Call Structure
///////////////////////
If $usefireall=0									///One shot one kill missle script
  Loop $NumberRuns
    call buffm
    loop 20
      call targetmissle
      call missleattack
    end
  end
  inc $runcount
  delay 1 sec
  say /t $playername done $runcount runs
end
///////////////////////
//Buff part and rejuve
///////////////////////
procedure buff
  SetActiveWindow Earth & beyond
  setconst sbank = 0
  If $changeshortcutbank=1
    mousepos 445, 733
    delay 300
    leftclick
    delay 300
    mousepos 582, 735
    delay 300
    leftclick
    delay 300
    setconst sbank = 1
  end
  /////////////Buff part
  delay 2 sec
  keys $selectself
  delay 1 sec
  keys 3
  delay 6.5 sec
  //////////End of Buff part
  If $sbank = 1
    delay 1 sec
    mousepos 445, 733
    delay 300
    leftclick
    delay 300
    mousepos 582, 735
    delay 300
    leftclick
    delay 300
  end
end
//////////////////////////////////
//Buff M
//////////////////////////////////
procedure buffm
  setconst sbank = 0
  If $changeshortcutbank=1
    mousepos 445, 733
    delay 300
    leftclick
    delay 300
    mousepos 577, 735
    delay 300
    leftclick
    delay 300
    setconst sbank = 1
  end
  ////////////Buff Part
  delay 2 sec
  keys $selectself
  delay 500
  keys 3
  delay 6.5 sec
  ///////////End Buff Part
  If $sbank = 1
    delay 1 sec
    mousepos 445, 733
    delay 300
    leftclick
    delay 300
    mousepos 577, 735
    delay 300
    leftclick
    delay 300
  end
end
////////////////////////////
//End of Buffin
////////////////////////////
////////////////////////////
//Hostile Target
////////////////////////////
procedure target
  keys $hostile
  delay 1 sec
  call warp
end
/////////////////////////////
//Warp
/////////////////////////////
procedure warp
  setconst C=0
  setconst n=0
  isobject targetfar at 978, 505 //do we need to warp ?
    keys $warp
    delay $warpdelay sec
    loop 3
      delay 200
      isobject targetfar at 978, 505   ///Is there a target check (prevents free warping away)
      else
        isobject follow at 978, 505
        else
          keys $warp
        end
      end
    end
  else
    isobject follow at 978, 505
      setconst C=1
      exit
    else
      setconst n=1
    end
  end
end
////////////////////////////
//Follow
////////////////////////////
procedure follow
  setconst G=0
  setconst followcount=0
  setconst F=0
  setconst z=0
  isobject follow at 978, 505
    keys {SPACE}
    delay 500
    call combat
    setconst F=1
  end
  if $f=0
    isobject follow at 978, 505
    else
      exit
    end
    loop 100									//warp delay loop
      delay 0.15 sec	//controls a minor delay between check to see if we can follow															 //check if we can follow delay
      isobject follow at 978, 505		//will break loop when close enough to follow target
        Break
        delay 500
        keys {SPACE}
        call combat
      else
        isobject targetfar at 978, 505
          inc $followcount
        end
        If $followcount > $followmax
          isobject targetfar at 978, 505
            setconst G=1
            exit
          end
        End
      end
    end
  end
end
isobject follow at 978, 505 //secondary selectdo it
else
  setconst z=1
end
//////////////////////////////
//Get Em
//////////////////////////////
procedure getem
  If $G=1
    isobject targetfar at 978, 505
      keys $warp
      delay $warpdelay sec
    else
      isobject follow at 978, 505
        call follow
      end
    end
  end
end
//////////////////////////////
//Combat
//////////////////////////////
procedure combat
  If $C=1
    delay $weaponreload sec
  end
  keys $fireall
  loop 100								//(combat) fireing timing 1 sec delay then see if target dead
    delay 250
    isobject dead at 977, 504
      break							//breaks combat loop
    else
      isobject follow at 978, 505
      else
        isobject targetfar at 978, 505
          call warp
          call follow
        else
          break
        end
      end
    end
  end											//if hostile select fails to pick something up do this
end
/////////////////////////////////
//Secondary Selection
/////////////////////////////////
procedure select2
  keys $Selectkey					// neutral, non attacking enemy or friendly select
  delay 1 sec
  
  delay 200
  isobject CL66 at 953, 584   //is it that big bad mofo draconis cl 66 thingy
    keys $next
    delay 1 sec
  else
    delay 500
    isobject CL66 at 953, 584		//check for guardian and hit next key if true
      keys $next
      delay 1 sec
    end
  end
  call warp
  call follow
  exit
end
/////////////////////////////////////////
//END of Warping follow script
/////////////////////////////////////////
////////////////////////////
//Missle part no warp //////
////////////////////////////
//this part will need to be customized to your missle reload times and how many weapons u got
////////////////////////////////////
//Missle targeting and activation///
////////////////////////////////////
procedure targetmissle
  SetActiveWindow Earth & beyond
  call targetm
  call targetconfirm
end
//////////////////////////////
//Targetconfirmation
//////////////////////////////
procedure targetconfirm
  isobject targetfar at 978, 505
  else
    isobject follow at 978, 505
    else
      call select2m
    end
  end
end
/////////////////////////////////
//Secondary Selection for missles
/////////////////////////////////
procedure select2m
  keys $Selectkey					// neutral, non attacking enemy or friendly select
  delay 1 sec
  
  delay 200
  isobject CL66 at 953, 584   //is it that big bad mofo draconis cl 66 thingy
    keys $next
    delay 1 sec
  else
    delay 500
    isobject CL66 at 953, 584		//check for guardian and hit next key if true
      keys $next
      delay 1 sec
    end
  end
  exit
end
/////////////////////////////
//Checks for next
/////////////////////////////
procedure checknext
  delay 200
  isobject CL66 at 953, 584   //is it that big bad mofo draconis cl 66 thingy
    keys $next
    delay 1 sec
  else
    delay 500
    isobject CL66 at 953, 584	//check for guardian and hit next key if true
      keys $next
      delay 1 sec
    end
  end
end
/////////////////////////////
//Hostile Target No fire all
/////////////////////////////
procedure targetm
  keys $hostile
  delay 1 sec
end
////////////////////////////////////
//missle attack procedures//////////
////////////////////////////////////
procedure missleattack
  delay $weaponreload sec
  
  If $weaponslot = 1					//1 slot no delay after weaponreload delay
    keys 1
    delay 200
    keys 1
  end
  
  If $weaponslot = 2
    keys 1									//2 delays for each
    delay 500
    keys 1
    keys $next
    delay 1 sec
    call checknext
    keys 2
    delay 200
    keys 2
  end
  
  If $weaponslot = 3
    keys 1
    delay 500
    keys 1
    keys $next
    delay 1 sec
    call checknext
    keys 2
    delay 500
    keys 2
    keys $next
    delay 1 sec
    call checknext
    keys 3
    delay 200
    keys 3
  end
  
  If $weaponslot = 4
    keys 1
    delay 500
    keys 1
    keys $next
    delay 1 sec
    call checknext
    keys 2
    delay 500
    keys 2
    keys $next
    delay 1 sec
    call checknext
    keys 3
    delay 500
    keys 3
    keys $next
    delay 1 sec
    call checknext
    keys 4
    delay 200
    keys 4
  end
  
  If $weaponslot = 5
    keys 1
    delay 500
    keys 1
    keys $next
    delay 1 sec
    call checknext
    keys 2
    delay 500
    keys 2
    keys $next
    delay 1 sec
    call checknext
    keys 3
    delay 500
    keys 3
    keys $next
    delay 1 sec
    call checknext
    keys 4
    delay 500
    keys 4
    keys $next
    delay 1 sec
    call checknext
    keys 5
    delay 200
    keys 5
  end
  
  If $weaponslot = 6
    keys 1
    delay 500
    keys 1
    keys $next
    delay 1 sec
    call checknext
    keys 2
    delay 500
    keys 2
    keys $next
    delay 1 sec
    call checknext
    keys 3
    delay 500
    keys 3
    keys $next
    delay 1 sec
    call checknext
    keys 4
    delay 500
    keys 4
    keys $next
    delay 1 sec
    call checknext
    keys 5
    delay 500
    keys 5
    keys $next
    delay 1 sec
    call checknext
    keys 6
    delay 200
    keys 6
  end
end
///////////////////////////////////////
//Objects
///////////////////////////////////////
Object CL66 // Test at coords 953, 584
245=5,2|245=14,2|
245=4,3|245=13,3|
248=3,4|248=12,4|
252=2,5|252=3,5|252=4,5|252=5,5|248=11,5|252=12,5|252=13,5|252=14,5|
248=2,6|245=6,6|248=11,6|245=15,6|
245=1,7|245=7,7|245=10,7|
248=1,8|248=7,8|252=10,8|
248=1,9|248=7,9|248=10,9|
245=2,10|245=6,10|245=11,10|245=15,10|
245=3,11|248=4,11|248=5,11|245=12,11|248=13,11|248=14,11|
End Object

Object targetfar  // Test at coords 978, 505		//if the follow link button is dark
  17=0,0|20=1,0|22=2,0|24=3,0|27=4,0|28=5,0|29=6,0|30=7,0|30=8,0|30=9,0|30=10,0|31=11,0|31=12,0|31=13,0|31=14,0|32=15,0|33=16,0|35=17,0|37=18,0|37=19,0|34=20,0|30=21,0|23=22,0|
  19=0,1|20=1,1|23=2,1|22=3,1|25=4,1|27=5,1|29=6,1|30=7,1|31=8,1|31=9,1|31=10,1|31=11,1|31=12,1|31=13,1|31=14,1|31=15,1|31=16,1|32=17,1|35=18,1|37=19,1|37=20,1|34=21,1|29=22,1|
  21=0,2|54=1,2|78=2,2|76=3,2|50=4,2|28=5,2|24=6,2|25=7,2|30=8,2|30=9,2|31=10,2|31=11,2|31=12,2|31=13,2|31=14,2|31=15,2|31=16,2|31=17,2|31=18,2|33=19,2|36=20,2|36=21,2|32=22,2|
  21=0,3|41=1,3|89=2,3|87=3,3|78=4,3|70=5,3|63=6,3|52=7,3|28=8,3|27=9,3|30=10,3|31=11,3|29=12,3|27=13,3|27=14,3|28=15,3|30=16,3|31=17,3|31=18,3|32=19,3|34=20,3|35=21,3|34=22,3|
  21=0,4|27=1,4|88=2,4|51=3,4|44=4,4|45=5,4|51=6,4|59=7,4|26=8,4|25=9,4|29=10,4|27=11,4|28=12,4|35=13,4|48=14,4|44=15,4|27=16,4|31=17,4|31=18,4|31=19,4|32=20,4|33=21,4|34=22,4|
  23=0,5|23=1,5|68=2,5|55=3,5|30=4,5|36=5,5|43=6,5|31=7,5|24=8,5|28=9,5|21=10,5|23=11,5|27=12,5|28=13,5|39=14,5|58=15,5|27=16,5|31=17,5|31=18,5|31=19,5|31=20,5|32=21,5|32=22,5|
  26=0,6|23=1,6|45=2,6|80=3,6|57=4,6|52=5,6|38=6,6|27=7,6|27=8,6|26=9,6|20=10,6|20=11,6|30=12,6|30=13,6|27=14,6|28=15,6|27=16,6|31=17,6|31=18,6|31=19,6|31=20,6|31=21,6|31=22,6|
  27=0,7|25=1,7|28=2,7|71=3,7|71=4,7|37=5,7|27=6,7|27=7,7|58=8,7|60=9,7|27=10,7|29=11,7|31=12,7|31=13,7|30=14,7|27=15,7|29=16,7|31=17,7|31=18,7|31=19,7|31=20,7|31=21,7|30=22,7|
  28=0,8|27=1,8|23=2,8|53=3,8|30=4,8|27=5,8|31=6,8|31=7,8|30=8,8|30=9,8|29=10,8|29=11,8|29=12,8|30=13,8|30=14,8|31=15,8|31=16,8|31=17,8|31=18,8|31=19,8|30=20,8|30=21,8|30=22,8|
  28=0,9|28=1,9|26=2,9|23=3,9|26=4,9|31=5,9|31=6,9|31=7,9|30=8,9|30=9,9|29=10,9|26=11,9|27=12,9|29=13,9|29=14,9|30=15,9|31=16,9|31=17,9|31=18,9|31=19,9|30=20,9|30=21,9|29=22,9|
  28=0,10|28=1,10|30=2,10|28=3,10|30=4,10|31=5,10|32=6,10|31=7,10|30=8,10|30=9,10|26=10,10|38=11,10|40=12,10|30=13,10|30=14,10|31=15,10|31=16,10|31=17,10|31=18,10|31=19,10|30=20,10|30=21,10|29=22,10|
  28=0,11|29=1,11|31=2,11|31=3,11|31=4,11|32=5,11|32=6,11|30=7,11|27=8,11|28=9,11|41=10,11|31=11,11|25=12,11|26=13,11|30=14,11|31=15,11|31=16,11|30=17,11|29=18,11|27=19,11|24=20,11|26=21,11|27=22,11|
  28=0,12|29=1,12|31=2,12|32=3,12|32=4,12|32=5,12|32=6,12|30=7,12|28=8,12|27=9,12|27=10,12|26=11,12|31=12,12|31=13,12|31=14,12|30=15,12|28=16,12|26=17,12|26=18,12|27=19,12|30=20,12|23=21,12|24=22,12|
  29=0,13|29=1,13|30=2,13|31=3,13|32=4,13|32=5,13|31=6,13|28=7,13|28=8,13|28=9,13|31=10,13|31=11,13|30=12,13|30=13,13|28=14,13|26=15,13|26=16,13|30=17,13|40=18,13|52=19,13|43=20,13|23=21,13|23=22,13|
  30=0,14|29=1,14|30=2,14|31=3,14|32=4,14|32=5,14|30=6,14|27=7,14|81=8,14|28=9,14|28=10,14|30=11,14|29=12,14|26=13,14|27=14,14|28=15,14|36=16,14|63=17,14|85=18,14|69=19,14|32=20,14|23=21,14|24=22,14|
  32=0,15|29=1,15|29=2,15|30=3,15|31=4,15|32=5,15|30=6,15|27=7,15|62=8,15|81=9,15|32=10,15|29=11,15|28=12,15|26=13,15|83=14,15|74=15,15|81=16,15|87=17,15|67=18,15|23=19,15|56=20,15|23=21,15|26=22,15|
  36=0,16|31=1,16|29=2,16|29=3,16|30=4,16|32=5,16|31=6,16|29=7,16|28=8,16|37=9,16|51=10,16|38=11,16|27=12,16|25=13,16|50=14,16|76=15,16|86=16,16|59=17,16|23=18,16|26=19,16|82=20,16|23=21,16|26=22,16|
  42=0,17|35=1,17|31=2,17|29=3,17|30=4,17|31=5,17|31=6,17|31=7,17|29=8,17|28=9,17|27=10,17|28=11,17|28=12,17|28=13,17|26=14,17|29=15,17|47=16,17|65=17,17|57=18,17|23=19,17|62=20,17|24=21,17|27=22,17|
  44=0,18|40=1,18|35=2,18|30=3,18|30=4,18|30=5,18|30=6,18|31=7,18|31=8,18|31=9,18|32=10,18|32=11,18|31=12,18|30=13,18|28=14,18|26=15,18|25=16,18|30=17,18|47=18,18|58=19,18|41=20,18|24=21,18|29=22,18|
  40=0,19|43=1,19|39=2,19|35=3,19|31=4,19|30=5,19|30=6,19|30=7,19|31=8,19|31=9,19|31=10,19|31=11,19|31=12,19|30=13,19|30=14,19|29=15,19|27=16,19|23=17,19|25=18,19|37=19,19|28=20,19|25=21,19|29=22,19|
End Object

Object dead   // Test at coords 977, 504    //is the target dead or not ? loot button
  13=0,0|48=1,0|74=2,0|87=3,0|90=4,0|101=5,0|120=6,0|102=7,0|102=8,0|112=9,0|161=10,0|235=11,0|255=12,0|229=13,0|122=14,0|111=15,0|113=16,0|117=17,0|116=18,0|123=19,0|123=20,0|
  45=0,1|76=1,1|87=2,1|89=3,1|108=4,1|157=5,1|228=6,1|174=7,1|129=8,1|120=9,1|197=10,1|243=11,1|255=12,1|255=13,1|139=14,1|118=15,1|139=16,1|189=17,1|163=18,1|135=19,1|140=20,1|
  74=0,2|85=1,2|87=2,2|90=3,2|130=4,2|216=5,2|255=6,2|255=7,2|173=8,2|129=9,2|222=10,2|194=11,2|223=12,2|255=13,2|199=14,2|163=15,2|195=16,2|255=17,2|255=18,2|156=19,2|146=20,2|
  86=0,3|85=1,3|89=2,3|96=3,3|136=4,3|197=5,3|243=6,3|255=7,3|240=8,3|198=9,3|228=10,3|189=11,3|207=12,3|255=13,3|191=14,3|213=15,3|255=16,3|255=17,3|255=18,3|165=19,3|132=20,3|
  91=0,4|111=1,4|142=2,4|140=3,4|154=4,4|194=5,4|255=6,4|209=7,4|218=8,4|253=9,4|234=10,4|188=11,4|209=12,4|255=13,4|192=14,4|235=15,4|246=16,4|126=17,4|203=18,4|149=19,4|125=20,4|
  107=0,5|170=1,5|245=2,5|240=3,5|189=4,5|203=5,5|255=6,5|137=7,5|171=8,5|255=9,5|236=10,5|189=11,5|212=12,5|255=13,5|214=14,5|239=15,5|233=16,5|113=17,5|181=18,5|137=19,5|123=20,5|
  113=0,6|207=1,6|255=2,6|255=3,6|237=4,6|235=5,6|255=6,6|130=7,6|152=8,6|255=9,6|250=10,6|195=11,6|212=12,6|255=13,6|245=14,6|231=15,6|217=16,6|169=17,6|199=18,6|127=19,6|121=20,6|
  99=0,7|142=1,7|255=2,7|176=3,7|255=4,7|255=5,7|255=6,7|194=7,7|215=8,7|255=9,7|255=10,7|214=11,7|209=12,7|255=13,7|255=14,7|210=15,7|183=16,7|223=17,7|191=18,7|117=19,7|121=20,7|
  103=0,8|121=1,8|255=2,8|206=3,8|243=4,8|255=5,8|255=6,8|243=7,8|216=8,8|233=9,8|255=10,8|219=11,8|200=12,8|255=13,8|255=14,8|145=15,8|122=16,8|253=17,8|138=18,8|108=19,8|120=20,8|
  108=0,9|105=1,9|152=2,9|246=3,9|220=4,9|232=5,9|255=6,9|255=7,9|166=8,9|134=9,9|255=10,9|192=11,9|166=12,9|255=13,9|255=14,9|131=15,9|119=16,9|255=17,9|128=18,9|109=19,9|111=20,9|
  113=0,10|103=1,10|110=2,10|251=3,10|205=4,10|189=5,10|255=6,10|255=7,10|134=8,10|114=9,10|204=10,10|129=11,10|120=12,10|178=13,10|168=14,10|123=15,10|122=16,10|255=17,10|126=18,10|115=19,10|119=20,10|
  114=0,11|109=1,11|109=2,11|176=3,11|227=4,11|214=5,11|166=6,11|254=7,11|138=8,11|114=9,11|103=10,11|107=11,11|117=12,11|117=13,11|116=14,11|117=15,11|187=16,11|255=17,11|125=18,11|132=19,11|238=20,11|
  118=0,12|110=1,12|111=2,12|112=3,12|176=4,12|213=5,12|113=6,12|118=7,12|117=8,12|115=9,12|109=10,12|115=11,12|120=12,12|118=13,12|111=14,12|127=15,12|207=16,12|242=17,12|190=18,12|202=19,12|255=20,12|
  123=0,13|108=1,13|110=2,13|111=3,13|148=4,13|209=5,13|113=6,13|112=7,13|118=8,13|121=9,13|120=10,13|118=11,13|115=12,13|111=13,13|106=14,13|135=15,13|227=16,13|255=17,13|253=18,13|212=19,13|171=20,13|
  131=0,14|109=1,14|105=2,14|106=3,14|143=4,14|213=5,14|128=6,14|114=7,14|125=8,14|124=9,14|121=10,14|118=11,14|112=12,14|107=13,14|112=14,14|151=15,14|236=16,14|244=17,14|194=18,14|141=19,14|126=20,14|
  142=0,15|114=1,15|106=2,15|104=3,15|159=4,15|241=5,15|141=6,15|115=7,15|127=8,15|125=9,15|124=10,15|120=11,15|115=12,15|109=13,15|147=14,15|241=15,15|216=16,15|118=17,15|121=18,15|128=19,15|249=20,15|
  157=0,16|123=1,16|109=2,16|102=3,16|144=4,16|229=5,16|176=6,16|117=7,16|127=8,16|127=9,16|125=10,16|122=11,16|120=12,16|116=13,16|150=14,16|143=15,16|122=16,16|121=17,16|126=18,16|180=19,16|215=20,16|
  172=0,17|141=1,17|116=2,17|106=3,17|129=4,17|213=5,17|222=6,17|120=7,17|127=8,17|127=9,17|127=10,17|125=11,17|124=12,17|121=13,17|121=14,17|116=15,17|112=16,17|121=17,17|185=18,17|191=19,17|121=20,17|
  172=0,18|164=1,18|137=2,18|115=3,18|110=4,18|173=5,18|255=6,18|120=7,18|122=8,18|127=9,18|126=10,18|125=11,18|122=12,18|117=13,18|113=14,18|112=15,18|125=16,18|202=17,18|230=18,18|134=19,18|114=20,18|
End Object

Object follow     // Test at coords 978, 505			//is the follow link lit up(close enough to follow)
  54=0,0|60=1,0|65=2,0|73=3,0|79=4,0|83=5,0|85=6,0|87=7,0|88=8,0|88=9,0|88=10,0|89=11,0|89=12,0|90=13,0|91=14,0|93=15,0|95=16,0|100=17,0|106=18,0|106=19,0|
  57=0,1|61=1,1|69=2,1|67=3,1|74=4,1|80=5,1|86=6,1|87=7,1|89=8,1|89=9,1|89=10,1|89=11,1|89=12,1|89=13,1|89=14,1|89=15,1|90=16,1|93=17,1|100=18,1|107=19,1|
  64=0,2|156=1,2|228=2,2|221=3,2|146=4,2|84=5,2|69=6,2|73=7,2|86=8,2|88=9,2|89=10,2|89=11,2|89=12,2|89=13,2|89=14,2|89=15,2|89=16,2|89=17,2|91=18,2|97=19,2|
  62=0,3|119=1,3|255=2,3|250=3,3|226=4,3|203=5,3|181=6,3|153=7,3|83=8,3|79=9,3|87=10,3|89=11,3|85=12,3|79=13,3|79=14,3|83=15,3|87=16,3|89=17,3|89=18,3|92=19,3|
  64=0,4|80=1,4|253=2,4|147=3,4|128=4,4|129=5,4|150=6,4|170=7,4|77=8,4|77=9,4|86=10,4|80=11,4|82=12,4|104=13,4|140=14,4|126=15,4|79=16,4|89=17,4|89=18,4|90=19,4|
  69=0,5|69=1,5|200=2,5|159=3,5|86=4,5|103=5,5|127=6,5|93=7,5|72=8,5|81=9,5|64=10,5|67=11,5|78=12,5|84=13,5|115=14,5|167=15,5|80=16,5|89=17,5|89=18,5|89=19,5|
  75=0,6|70=1,6|130=2,6|230=3,6|164=4,6|152=5,6|112=6,6|80=7,6|82=8,6|81=9,6|61=10,6|62=11,6|88=12,6|87=13,6|80=14,6|84=15,6|79=16,6|89=17,6|89=18,6|89=19,6|
  79=0,7|74=1,7|84=2,7|207=3,7|206=4,7|109=5,7|80=6,7|80=7,7|171=8,7|175=9,7|79=10,7|85=11,7|90=12,7|90=13,7|89=14,7|80=15,7|84=16,7|90=17,7|89=18,7|89=19,7|
  80=0,8|78=1,8|68=2,8|156=3,8|86=4,8|81=5,8|91=6,8|89=7,8|88=8,8|87=9,8|85=10,8|86=11,8|86=12,8|86=13,8|88=14,8|90=15,8|90=16,8|90=17,8|89=18,8|89=19,8|
  81=0,9|82=1,9|76=2,9|70=3,9|79=4,9|91=5,9|91=6,9|89=7,9|87=8,9|86=9,9|84=10,9|81=11,9|78=12,9|87=13,9|85=14,9|89=15,9|90=16,9|90=17,9|90=18,9|89=19,9|
  81=0,10|84=1,10|86=2,10|81=3,10|88=4,10|92=5,10|92=6,10|90=7,10|88=8,10|86=9,10|79=10,10|111=11,10|115=12,10|90=13,10|87=14,10|90=15,10|90=16,10|90=17,10|91=18,10|90=19,10|
  82=0,11|85=1,11|89=2,11|90=3,11|92=4,11|93=5,11|92=6,11|88=7,11|79=8,11|79=9,11|122=10,11|91=11,11|77=12,11|77=13,11|89=14,11|90=15,11|91=16,11|89=17,11|86=18,11|81=19,11|
  82=0,12|85=1,12|89=2,12|92=3,12|93=4,12|93=5,12|92=6,12|88=7,12|83=8,12|78=9,12|80=10,12|77=11,12|89=12,12|89=13,12|90=14,12|88=15,12|84=16,12|80=17,12|76=18,12|81=19,12|
  83=0,13|84=1,13|87=2,13|91=3,13|93=4,13|93=5,13|91=6,13|85=7,13|86=8,13|84=9,13|89=10,13|89=11,13|89=12,13|87=13,13|82=14,13|79=15,13|76=16,13|88=17,13|120=18,13|152=19,13|
  87=0,14|84=1,14|86=2,14|90=3,14|92=4,14|93=5,14|88=6,14|83=7,14|236=8,14|85=9,14|84=10,14|89=11,14|87=12,14|77=13,14|82=14,14|84=15,14|109=16,14|183=17,14|244=18,14|198=19,14|
  93=0,15|85=1,15|84=2,15|87=3,15|90=4,15|92=5,15|89=6,15|80=7,15|181=8,15|235=9,15|93=10,15|84=11,15|81=12,15|77=13,15|238=14,15|213=15,15|233=16,15|251=17,15|192=18,15|67=19,15|
  105=0,16|89=1,16|84=2,16|85=3,16|88=4,16|92=5,16|92=6,16|86=7,16|84=8,16|110=9,16|147=10,16|113=11,16|80=12,16|75=13,16|146=14,16|222=15,16|249=16,16|170=17,16|68=18,16|75=19,16|
  120=0,17|102=1,17|89=2,17|84=3,17|86=4,17|89=5,17|91=6,17|91=7,17|86=8,17|83=9,17|81=10,17|82=11,17|84=12,17|83=13,17|76=14,17|86=15,17|138=16,17|191=17,17|165=18,17|68=19,17|
  126=0,18|116=1,18|100=2,18|88=3,18|86=4,18|86=5,18|88=6,18|90=7,18|91=8,18|91=9,18|92=10,18|92=11,18|91=12,18|88=13,18|83=14,18|76=15,18|74=16,18|89=17,18|138=18,18|170=19,18|
  116=0,19|123=1,19|114=2,19|100=3,19|90=4,19|87=5,19|87=6,19|88=7,19|89=8,19|89=9,19|89=10,19|90=11,19|90=12,19|88=13,19|88=14,19|86=15,19|79=16,19|71=17,19|75=18,19|109=19,19|
  85=0,20|115=1,20|123=2,20|115=3,20|102=4,20|92=5,20|88=6,20|86=7,20|86=8,20|85=9,20|85=10,20|86=11,20|86=12,20|84=13,20|85=14,20|85=15,20|83=16,20|80=17,20|76=18,20|73=19,20|
End Object